Projects (Development of new product, technology, infrastructure, Service, Solution etc.) are expected to be like adventure, successful completion of which not only gives tremendous fulfillment to its participants but also significant return on investment to stake holders.However, for teams of over 70% of the projects, working on projects is a frustrating experience that throws their normal life out of balance… and the dream of accomplishing an adventurous journey turns into mirage. The conflict lies in the lack of understanding the very nature of the ‘project’ business and the difficulty for organizations in the way they work . While projects are ‘probabilistic’ in nature, a vast majority of organizations tend to apply ‘deterministic’ rules in planning as well as in execution.
‘Retrieving Projects from Bad Performance 1.0‘, brings out the fundamental nature of project and thereby, exhorts to follow rules favorable in achieving success in ‘projects’. The difference between organizations that respect these rules and those who do not, is huge (e.g. due date performance of over 90% versus less than 40%)
The caselet is also available at Docstoc, Scribd . and Slideshare.